I've spent a lot of time talking about
our offense, but it doesn't exist in a vacuum. The plays that are
called and the success that they have is largely dependant on what
the defense is doing, so if you really want to understand the Bear
Raid you need to understand the defenses that it faces. In this post
we'll look more in depth at quarters coverage (Cover-4), and the way
that we were able to break it on Trevor Davis' long TD reception against Northwestern. I
think that the commentors got this right on the TV broadcast so the
conclusion won't be a surprise, but this post will hopefully give a
deeper understanding about why Northwestern was running what they
were running, and will let you recognize this kind of thing for
yourself when it happens in the future. Also, if you see some of the
defensive stuff that I'm about to discuss happening in a game, you'll
know what kind of plays we should be calling!
Sunday, August 31, 2014
Friday, August 1, 2014
Defending the Bear Raid with Cover-3 Variants
You wouldn't know it from my earlier
posts, but defense is my favorite side of the ball. I've focused on
offense so far in part because that's what our coach is supposed to
be known for, but mostly because I don't hate myself enough to break
down last year's defense. Now that I've written some posts on our
offensive positions, formations, and the way that our plays are
supposed to work, I'm going to start incorporating some more info on
defense by looking at interesting things that opposing defenses did
to stop us. The goal of these posts is both to teach defense from
the ground up, and to show the most interesting strategies that were
used against us. This post will look at some basics of a few zone
coverages before moving on to a particular Cover-3 variant used by
Northwestern.
Sunday, June 29, 2014
Bear Raid Positions
So far I've been going into our
concepts in detail, talking about how they're supposed to work and
how they might look against different coverages. In this post we'll
step back and look at what all this means for individual players at
specific positions.
Monday, June 2, 2014
Formations, Tendencies, and Packaged Plays
One part of understanding an offense is
understanding its tendencies. Some of these might be related to down
and distance (“What do they run on first and ten?”), but many are
also based on formation. It's obvious that you run different plays
out of a 4-wide spread formation than you do out of a three TE power
set. Even in spread offenses that are 4-wide most of the time
formations play a crucial role in understanding an offense's
tendencies and, in turn, in understanding what the offense is trying
to do. This post will break down our offense in terms of the plays
that we run out of our main formations, and the advantages and
disadvantages that each formation has. It'll also look at some of
our “packaged plays,” which are closely linked to the formations
that we run and do some interesting things to our tendencies. It
should be noted that all of my information for this post and those
before it comes from the first three games of the season, and so the
picture might look different by the time we get through
breaking down the rest of the season.
Labels:
2-back,
Bear Raid,
Best Located Flat Defender,
Bone,
Corner,
Counter,
Doubles,
Formations,
Front Manipulation,
Outside Zone,
Packaged Plays,
Power,
Quick Screen,
Run Game,
Tendencies,
Trips
Monday, March 17, 2014
Downfield Passing Game
First of all, this post will make use of some of the stuff discussed in my “terminology” post (http://calfootballstrategy.blogspot.com/2014/01/this-is-meant-to-be-reference-post-that.html). If you don't know/remember how to number WR's from the defense's perspective, you should definitely take a look at that post before getting too far into this one. Also, if you want to skip ahead TouchedTheAxeIn82 has put together a video of a bunch of these plays, and that plus some written commentary is at the bottom of the post.
This post completes my basic
introdution to the Bear Raid offense by looking at the downfield
passing game. The name “Air Raid” might make you think that the
passing game is sophisticated, but it's really not. The theory is
that there are only so many coverages that the defense can run. If
you have a play (or two) that can beat each of those coverages, how
much more do you need? Sonny tells a story about how the Texas Tech
coaches would go around the clinic circuit, meet with other coaching
staffs, etc. during the off-season, and they'd all come back with
great ideas and things to add to the offense. They'd present their
findings to Leach, and his answer would be “That sounds great.
What are we gonna cut?” If the new play was better than something
they already had, then they had no use for the old play. If the new
play wasn't better than something they already had, why add it?
This might make the passing game sound
too simple, but certain route combinations are just plain tough to
defend with certain coverages. It doesn't matter if the defense
knows what you like to run against Cover-2, because if they're
running Cover-2 when you're running your Cover-2 beater they're in
trouble. This is a point I can't emphasize enough: The defense
doesn't figure out an offense by understanding how individual plays
work, they figure out an offense by knowing when you're going to run
those plays. This post, then, is going to take you through each of
these concepts against the coverages they're designed to beat. I
should also note that no matter what coverage the defense is in,
every concept has a route that should gain positive yards against it.
There is a limited number of concepts in the offense, but the idea
is that through repeating the same concept over and over again you
can make it efficient in a lot of different situations. This is the
philosophical opposite of having a different play for every
situation.
Sunday, February 9, 2014
The Bear Raid Quick Passing Game
The most characteristic element of our
offense is the quick passing game. The quick game doesn't refer to
every pass that's thrown short, however. On almost all of our pass
plays there are short routes built in, so it's useful to define the
quick game as contrasted with other passing plays. One key feature
is that it usually uses 5-man protection (protection involving only the OL)
while the QB takes a 1-step drop from the shot-gun. In the most common versions of these plays,
the RB is an essential part of the passing concept and so we can't
use 6-man protections here. Another feature is that in the quick
game the “concept” that's being worked happens less than 10 yards
from the line of scrimmage. This contrasts with our down-field
passing game, where we'll use more 6-or even 7-man protections, the
QB will take deeper drops, and the concept that's being worked is
meant to read defenders farther downfield. So, we might throw short
routes such as outs, slants, or flat routes on any number of passing
plays, but the quick game only refers to a subset of them.
Monday, January 20, 2014
Bear Raid: The Run Game
This is the first post of a lengthy
study on the Bear Raid offense. My first three posts will look at
the most common plays in the run game, the quick passing
game/screens, and the deep passing game from the first three games of
the season. I'll outline how our most common plays are supposed to
work, and then comment on how successful they were, what players were
most successful at running them, etc.
Once I've gone through these basics
I'll talk about how all these plays fit together, game-planning,
adjustments, etc. Once I've done this for the first three games of
the season, I plan to treat the rest of the season more briefly in
three game chunks, showing what changed and why as the season
progressed. Let's get it started.
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