This is the first post of a lengthy
study on the Bear Raid offense. My first three posts will look at
the most common plays in the run game, the quick passing
game/screens, and the deep passing game from the first three games of
the season. I'll outline how our most common plays are supposed to
work, and then comment on how successful they were, what players were
most successful at running them, etc.
Once I've gone through these basics
I'll talk about how all these plays fit together, game-planning,
adjustments, etc. Once I've done this for the first three games of
the season, I plan to treat the rest of the season more briefly in
three game chunks, showing what changed and why as the season
progressed. Let's get it started.
The Run Game
This post, as well as the two that will follow, is aimed
toward gaining familiarity with the kinds of plays that we run and
what they're trying to accomplish. As a result it might be a little
heavy on X's and O's, but it'll present some basic concepts that are
useful for the more narrative and explanatory posts to come. If
you're not into assignments and things like that, there's a “stats”
section at the end of my discussion of each play. There you can get
the quick and dirty info on how each play did and who did the best at
running it.
Power
In
the first three games of the season our most common run play was
“power.” We ran this out of a number of personnel groupings and
formations and with several variations, but all in all we ran some
variant of it 45 times in those three games. So what's power? Power
is a run wherein most of the offensive line “down blocks,”
meaning that they block away from the playside. To make that more
clear, if we're running power to the right, then the offensive line
will look to their left,
and if there's a defensive lineman there they'll block him:
Obviously that's not going to take care of everybody.
The other defining feature of power is that the guard away from the
playside will “pull.” This means that he comes across the
formation and serves as an extra blocker to the playside. In our
most common variant of power, he's going to block the play-side
defensive end:
This will look like a “trap” to some of you, but for
us it's power, especially when you look at some of the variations we
run off of it. You can see that this opens up a hole between the
pulling guard and the right tackle, which is where the RB is supposed
to go. From the RB's perspective, running this play requires good
patience and instincts to let the hole develop and to hit it fast
once it does. This isn't a play where the RB has a lot of choice, so
it's more about a feel for the play than about vision and creativity.
For the linemen, the blocks are pretty easy. Since they're already
in between the defender they're blocking and the ball, they don't
have to do much to gain position.
There you have it: down-blocking and a pulling guard are
what define “power.” From there, there are only a few more minor
points to add. First, you'll note that in these diagrams the RG
doesn't have anyone to down-block. If a lineman finds himself in
this position, then he's going to “combo-block” with the guy next
to him. This means that he'll form a double team until a LB
threatens the ball-carrier. Once a LB flashes, the offensive lineman
in the best position to do so will come off the double team and block
him. The WR's then account for the rest of the LB's:
Here are some stats for power from our first three games
(I'm excluding plays with fumbled hand-offs, since they don't have
any bearing on how well the OL blocked the play or the RB read it):
Northwestern:
Overall: 15 rushes, 48 yards, 3.2 ypc
Bigelow: 7 rushes, 37 yards, 3.6 ypc (Most of this was
on one 19 yard carry on the first play of the game).
Lasco: 5 carries, 5 yards, 1 ypc
Mohamed: 3 carries, 6 yards, 2 ypc
Portland
State:
Overall: 9 rushes, 59 yards, 6.6 ypc
Bigelow: 3 rushes, 9 yards, 3 ypc
Mohamed: 5 rushes, 48 yards, 9.6 ypc (including one 34
yarder and one 11 yarder)
Ervin: 1 rush, 2 yards, 2 ypc
Ohio
State:
Overall: 19 rushes, 90 yards, 4.7 ypc
Bigelow: 6 rushes, 24 yards, 4 ypc
Lasco: 6 rushes, 42 yards, 7 ypc
Mohamed: 3 rushes, 11 yards, 3.7 ypc
Boehm: 4 rushes, 13 yards, 3.3 ypc
Outside
Zone
Our second most common run play is the “outside zone.”
Whereas power was characterized by down blocks and a pulling guard,
outside zone is characterized by “reach blocks.” On a reach
block, the offensive line will all step in the same direction as the
run itself. If there's a defensive lineman there, they will try to
get outside of him and seal him back inside:
Whereas power tried to create a hole in between two
offensive blockers, the goal here is to seal the defenders inside so
that the RB can get around the edge. For the linemen these blocks
take more quickness and athleticism, since they have to cross the
face of the guy they're blocking. As with power, if a defender steps
to the playside and has no one to reach-block, he'll help the guy
next to him with a double team. We'll use the double team of the
center and right guard in this diagram as an example:
Here the center and RG double team from the DT through
to the LB. The RG will obviously be the first blocker to engage the
DT. In a perfect world he's going to chip the DT inside, at which
point the center will be able to take control of him and seal him inside, allowing the OG to get to the
next level to cut off the LB. If the guard fails to get control and
can't cross the DT's face, however, then the center can release to
look for a LB. This will be worse, because the center is
coming from an inside position and so it will be harder for him to
prevent the LB from getting outside.
The zone play often doesn't get successful reach blocks,
and so the RB has to read a lot more in this play. He's going to
look at the OT's block. If the OT has successfully reached his man,
the RB will continue to the edge. If the reach block didn't work,
then he's looking inside to the next blocker for the same kind of thing,
trying to find a seam. When you hear people talk about “cut-backs,”
this is the kind of thing they're talking about. On this play a RB's
vision is very important, because he has to quickly see where the
seam is developing and take it.
Here are the stats for outside zone:
Northwestern:
Overall: 7 rushes, 46 yards, 6.6 ypc
Bigelow: 5 rushes, 30 yards, 6 ypc (He had one 32 yard
run on the second play of the game, so the rest of the game was
clearly pretty bad.)
Lasco: 2 rushes, 16 yards, 8 ypc (Gains of 6 and 10
yards).
Portland
State:
Overall: 12 rushes, 35 yards, 2.9 ypc
Bigelow: 8 rushes, 32 yards, 4 ypc
Lasco: 1 rush, -2 yards, -2 ypc
Mohamed: 1 rush, 1 yard, 1 ypc
Coprich: 1 rush, 2 yards, 2 ypc
Goff (on zone read): 1 rush, 2 yards, 2 ypc
Ohio
State:
Overall: 5 rushes, 10 yards, 2 ypc
Bigelow: 3 rushes, 9 yards, 3 ypc
Lasco: 2 rushes, 1 yard, .5 ypc (one TD from short
yardage).
Misdirection
Every offensive formation gives some tip about which
side of the formation a run will probably attack. If you're an
I-formation team, you'll probably run to the TE side. You might also
tip your hand by off-setting the FB, preferring to run to the
boundary (for this term, see my post on terminology here: http://calfootballstrategy.blogspot.com/2014/01/this-is-meant-to-be-reference-post-that.html), etc. If
you're going to keep defenses honest, you have to have plays that
counter those tendencies.
In the shot-gun the tendency is obvious: If the back
lines up on the left you're probably going to run to the right,
because the RB already has to move to his right to get the hand-off.
Put another way, runs from the shot-gun usually go to the side
opposite the back's alignment. Our offense has two plays that
counter this tendency. We have one such play that is based more or less off of
power blocking, and one that is based off of zone blocking.
Counter
Our first misdirection play is “counter.” For the
offensive line, “counter left” is the same thing as “power
left.” The difference is for the RB, who will move from left to
right to get the ball, and then reverse direction to get to the hole:
You can see the elements of power blocking here: The LG,
C, and RT down block, and the RG pulls across the formation to kick
out the DE. This makes this a relatively “cheap” play, meaning
that it gets you mis-direction without having to spend much time
practicing a new blocking scheme. Contrary to what you'd expect,
against many teams the RB's change of direction isn't what makes the
play go. Most defenses key the OL rather than the back on the theory
that the OL will always take you to where the run's going, so against
a disciplined defense the pulling guard will tell the LB's where the
play's going regardless of what the RB does. While this play does
have an element of mis-direction, therefore, it's most useful because
it can take advantage of the defense's alignment. If the defense
overloads to the offense's right to stop runs in that direction,
counter lets you attack the left side, away from the overload. You
might not even get great mis-direction off of it, but your numbers
are going to be better than if you ran normal power or outside zone.
Counter forces the defense to line up honestly, which in turn lets
you run your basic plays more effectively.
I don't think we ran this against Northwestern, but
against Portland State we ran it three times for 17 yards (Bigelow: 2
for 19 yards; Mohamed, 1 for -2). Against Ohio State we ran it six
times for 36 yards (Bigelow: 2 for 5; Lasco: 2 for 23; Mohamed: 2 for
8). This play obviously has potential.
Toss
We also have a counter off of zone blocking, and if
anything I think it's a little better for mis-direction. This is our
“toss” play. If we're running toss left, the offensive line will
have the same blocking assignments that they would on an outside zone
to the right. The difference it that instead of trying to reach
block those guys, they'll just keep pushing them to the right.
Nonetheless, when the entire OL steps right the initial read for the
LB's is going to be that it's a zone run to the right, which should
cause them to pursue in that direction. The QB pitches the ball to
the RB to the left, and it's up to the WR's to block any remaining
defenders:
Against Northwestern we ran this once to Bigelow for 5
yards. Against Portland State we ran it twice to Mohamed for sixteen
yards and once to Bigelow for four. We didn't run it against Ohio
State.
You
do the Breakdown
Now that we've covered the base running game, TouchedTheAxeIn82 has put together a video of eight run plays from
our first three games. Here's a youtube version and a downloadable
dropbox version (you can download the dropbox version by right clicking and selecting "save link as"):
https://dl.dropboxusercontent.com/u/1438804/Cal_Bear_Raid_01_Run_Game.mp4
Part of the goal of this series is to give everyone some tips on analyzing games for themselves, so if you're interested watch the video and head to the BI thread on this post (http://bearinsider.com/forums/showthread.php?p=842266887#post842266887). Tell everyone what you think each play is and why you think it worked or didn't work. Hopefully this will get us some good off-season discussion going to get us through the summer.
https://dl.dropboxusercontent.com/u/1438804/Cal_Bear_Raid_01_Run_Game.mp4
Part of the goal of this series is to give everyone some tips on analyzing games for themselves, so if you're interested watch the video and head to the BI thread on this post (http://bearinsider.com/forums/showthread.php?p=842266887#post842266887). Tell everyone what you think each play is and why you think it worked or didn't work. Hopefully this will get us some good off-season discussion going to get us through the summer.
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