First of all, this post will make use of some of the stuff discussed in my “terminology” post (http://calfootballstrategy.blogspot.com/2014/01/this-is-meant-to-be-reference-post-that.html). If you don't know/remember how to number WR's from the defense's perspective, you should definitely take a look at that post before getting too far into this one. Also, if you want to skip ahead TouchedTheAxeIn82 has put together a video of a bunch of these plays, and that plus some written commentary is at the bottom of the post.
This post completes my basic
introdution to the Bear Raid offense by looking at the downfield
passing game. The name “Air Raid” might make you think that the
passing game is sophisticated, but it's really not. The theory is
that there are only so many coverages that the defense can run. If
you have a play (or two) that can beat each of those coverages, how
much more do you need? Sonny tells a story about how the Texas Tech
coaches would go around the clinic circuit, meet with other coaching
staffs, etc. during the off-season, and they'd all come back with
great ideas and things to add to the offense. They'd present their
findings to Leach, and his answer would be “That sounds great.
What are we gonna cut?” If the new play was better than something
they already had, then they had no use for the old play. If the new
play wasn't better than something they already had, why add it?
This might make the passing game sound
too simple, but certain route combinations are just plain tough to
defend with certain coverages. It doesn't matter if the defense
knows what you like to run against Cover-2, because if they're
running Cover-2 when you're running your Cover-2 beater they're in
trouble. This is a point I can't emphasize enough: The defense
doesn't figure out an offense by understanding how individual plays
work, they figure out an offense by knowing when you're going to run
those plays. This post, then, is going to take you through each of
these concepts against the coverages they're designed to beat. I
should also note that no matter what coverage the defense is in,
every concept has a route that should gain positive yards against it.
There is a limited number of concepts in the offense, but the idea
is that through repeating the same concept over and over again you
can make it efficient in a lot of different situations. This is the
philosophical opposite of having a different play for every
situation.
Finally, we hardly saw any man coverage
in the first three games, which is why I've emphasized concepts that
beat zone coverages in this post. As I work through the rest of the
season we'll talk about man-beaters when we get to gameplans that
used them.
Shakes (Cover-2)
As we saw in the quick game post, Cover-2 puts five defenders in
underneath coverage and can do a pretty good job of covering the
quick passing game. It also gives the defense good run support
against outside runs. If you've watched our offense at all you can
guess that a coverage that takes away the quick game and stops
outside runs is a concern, so we'd better have a Cover-2 beater. For
us that play is “Shakes.”
In Cover-2 the safeties are going to divide the deep field into
halves. They're going to align a little deeper than you'd see in a
quarters look, and at the snap their first steps will probably be
backwards and outside. For any zone coverage the weaknesses will be
at the edges of the zones, so Cover-2 has three soft spots deep: the
space down each sideline, and the middle of the field. The
underneath coverage is going to help the safeties defend these soft
spots through good, physical play. The CB's are going to line up
outside of the #1 WR's and they're going to bump them and re-route
them to the inside, preventing them from getting deep down the
sidelines too quickly. The LB's will line up inside the #2 receivers
and will bump them and reroute them to the outside, preventing them
from getting to the deep middle too quickly. When done correctly,
this should funnel all receivers to a spot near the hashmarks, making
it easy for the safeties to cover anything over the top.
With those assignments in mind you can see that Shakes is a good
option for attacking this coverage. The #2 receivers are running
corner routes deep. Remember that the OLB's are lined up inside of
them to prevent them from getting to the soft spot in the deep
middle. This leaves outside breaking routes like corners uncontested
until they get to the safeties. As long as they run good, aggressive
routes to push the safeties deep, they have good leverage and a lot
of room to break into that open space to the outside.
The safeties will have a hard time defending the corner routes, so if
the defense is going to stop this it's going to be up to the CB's.
In Cover-2 the CB's are technically responsible for the flats (short
outside zones), but they have another important responsibility: They
have to sink underneath deep corner routes like the ones in Shakes.
This forces the QB to put more air under the ball and gives the
safety more time to make a play on it. While sinking like this
they're also watching anything to their flat. They're supposed to
sink under the corner route until the QB commits his shoulders to
throwing to the flat, and then they come up to make the play on the
short stuff. Obviously, depening on the team you're playing CB's are
more or less disciplined with ID'ing this kind of thing, and you can
imagine that a defense playing against an Air Raid passing game gets
so tired of seeing passes completed to the flat that they start to
jump the short stuff early, so you should get plenty of deep shots to
the corner routes on this play.
From the QB's perspective, he's trusting that the receivers running
the corner routes can beat the safeties and so he's reading the CB's.
If they sink, he throws the out route underneath them. If they come
up, he throws the corner. This kind of route combination, using two
receivers to create a high-low read on a flat defender, is called a
“Smash” concept. “Shakes” is just a double smash, because
we're running this on both sides of the field with the QB choosing
which side to work based on match-ups and other game-planned factors.
You can run this with a 6-man protection where the RB stays in to
block, but we like to run it with the RB releasing deep down the
middle of the field. If the safeties are widening really
aggressively to cover the corner routes then they'll be creating a
huge hole in the deep middle of the field. The OLB's are busy
looking to wall the #2 receivers, so the MLB will be the guy left
covering the RB deep. We ran this with Bigelow and Muhammad last
year, and you can imagine that we like that match-up when we can get
it.
Y-Cross (Cover-3)
In most playbooks you'll get a few pages on the offense's philosophy
before you get into the technical stuff. Here you'll get a bunch of
bullet-points showing the big-picture things that the coaches want to
emphasize. In Hal Mumme's Air Raid playbook from the 1998 Kentucky
season, one of those bullets said “Everything works against
Cover-3.” Shakes might not (at least not the deep routes), but
other than that it's pretty true. In this coverage the CB's and FS
will divide the deep field into thirds, leaving four zone defenders
(3 LB's and a safety) to cover the underneath zones sideline to
sideline. Simply put, when the offense can use four WR's and a RB to
stretch those four defenders shallow, or when they can send four WR's
deep to attack the three deep defenders, everything works.
One concept that's especially good against Cover-3 is Y-cross. Until
Leach started going crazy with 4-verticals (which I'll get to next),
this was probably the best deep shot that the Air Raid had. Above we
saw that “Shakes” uses a “Smash” concept, which uses two
receivers to create a vertical stretch on the CB. Y-cross is a
“flood route,” which also creates a vertical stretch but uses
three receivers to do it:
The X, Y, and H run routes at three different levels on the left side
of the field. To understand exactly how this combination works we
can look at the responsibilities of the zone defenders in Cover-3.
The CB's are responsible for defending the deep sidelines first and
foremost, since they have help from the FS on anything to the middle
of the field. When X runs his post route, the CB is going to stay
with him and squeeze him toward the middle of the field. This allows
X to take away the deep coverage on the left side of the diagram.
Once the deep coverage is out of the picture, you simply get a
high-low read for the QB on the WLB. The WLB needs to run with H
here, because if he doesn't then he'll get outflanked and lose
contain, leaving H to get big YAC's down the sideline. If he stays
shallow and moves outside with H, though, he's creating a big window
for the QB to hit Y on the crossing route behind him.
If the defense is going to stop this then the MLB has to stay with Y
as he widens. The Y is coached to run “under Sam (the SLB) and
over Mike (the MLB),” making this pick-up tough. When the SLB sees
Y running what looks like a shallow cross he's going to pass him off
to the MLB. When Y cuts behind the MLB, though, he can get lost.
You can make this pick-up even more complicated by having the RB run
something shallow, or by having the RB run a play-action fake at the
MLB. The MLB would be responsible for the RB on certain route
combinations or for stopping the run, so there's a good chance you
can catch his eye and help spring the Y. Of course, if the FS comes
up hard on Y instead of covering the deep middle, you've got great
leverage to throw the post route to X. If the QB feels like he has
enough room to throw the post, he'll take that shot for the home-run.
If all else fails, the curl on the right side of the diagram is safe
against Cover-3. The CB has to stay over the top of Z, so assuming
that Z does a good job of selling the go-route and driving him deep
he should be able to hitch up in some open space. The SS might be
able to drop underneath this route, but if he's good at that then you
can have the RB run a route at him to hold/move him. As you can see
I haven't drawn anything in for the RB in the diagram above. From
week to week you can do different things with him depending on the
strengths and weaknesses you see in the defense's pass drops. The
post route and the crosser will stay constant on this play, but you
can tag just about anything else. You can have Z run a post on the
backside, you can have H run a go instead of an out, you can flip the
concept so that X runs the curl, H runs the crossing route and Z runs
the post, you can run it from trips (something we like to do), etc.
Four Verticals (Cover-3)
The most obvious way for a spread offense to attack a three-deep zone
coverage is to send four receivers deep. This concept wasn't always
common in the Air Raid, but when Leach came around to it it became
one of his favorites. The concept is really simple, but there are a
few points worth emphasizing:
First of all, this route combination is very much about landmarks for
the receivers. To ensure that they get the right horizontal stretch
on the deep defenders, the outside WR's will take outside releases
and the inside receivers will go down the hashmarks. The QB will
read the FS here. Whichever inside receiver he drifts toward, he'll
throw to the other. If this seems too easy it probably is, since
many teams won't just let you run four receivers deep against three
defenders. A lot them will have their SS run with the seam by Y here
and will have the FS take H to let them cover all four routes, but
the read will work the same way. This works because the Y has a few
options to get open against that SS. I've drawn two route
possibilities for him here. If the FS stays in the middle of the
field, Y will continue down the seam. Since the FS isn't moving over
to H, there's a good chance the QB can fit it in there to him in this
case. If the FS does leave the middle of the field to Cover H, Y has
the freedom to bend into the space that's been vacated in the deep
middle, a cut that might also help him break free from the SS. In
general, all four receivers also have the option to pull up their
routes and settle down in space if their DB is playing really deep.
In a nutshell, the rules for this concept are to stay in your
vertical lane, but to do what you have to do to get open within it.
On this play you also have options with the RB, but the most common
thing is to have him leak out and run an option route where he's
trying to find a soft spot anywhere in the underneath coverage.
You can run this out of whatever formation you want. The receivers
will work to the same landmarks to give you the right horizontal
stretch. Here it is out of trips:
We've introduced a number of concepts by name so far (triangle read,
smash, flood). 4-verts is just a deep horizontal stretch. This
concept sends one more receiver deep than there are deep defenders.
With that in mind, you can note that our version of “shakes” with
the RB going deep down the middle combines two of the concepts we've
talked about so far. It uses a smash concept on each sideline and a
three receiver horizontal stretch on the two deep defenders.
Post-Wheel (Quarters)
This is another concept that works against a few different coverages,
but we got the most out of it (91 yards and a TD) against
Northwestern's quarters coverage, so that's the context I'll talk
about.
We
ran post-wheel two times in a span of 30 seconds. The first time was
a long TD to Harper. After that TD Northwestern fumbled the ball
almost immediately. We ran a botched reverse that got us to 2nd
and 27, but then completed another post-wheel to Treggs for 39 yards.
The commentator blamed Harper's TD on a bad safety read, but what
gets missed is that the play to Treggs was the exact same concept run
against the other safety, who made the exact same bad read. When two
different guys make the same “mistake,” it seems more likely that
we've picked up a schematic weakness in the way that they ran their
coverage. The safeties didn't do what they were supposed to, but
that's because we knew their responsibilities and made it hard for
them to do their job. To draw this out, I'll do a quick summary of a
variant of quarters coverage. There are a lot of ways to run it, so
we'll focus on a tag called “read”
Quarters is a nice, versatile coverage because it divides the defense
in half. On each side of the field the safety, CB, and OLB are in
communication with each other, and they have a series of checks that
they can make based on the formation that the offense uses. They can
get into whatever check they need to be in without their decision
impacting the rest of the defense. In the diagrams below we'll be
focused on the CB, SS, and WLB on the right side of the screen.
In the last paragraph I mentioned that quarters breaks the coverage
down into two units with a safety, CB, and OLB in each one. It is
the job of those three players to defend the #1 and #2 receivers on
their side of the field. When I talk about “checks” that can be
made in the coverage, I'm talking about different ways that the CB,
safety, and OLB can divide up responsibility for those two receivers.
The most important question for those three players to consider is
“How much help can we get from the OLB?” In this diagram you'll
see that F is the #2 receiver on the right side, and the WLB is in
good position to cover him:
In
this diagram, there's little risk that the WLB will get beat to the
sideline by F. The safety can, accordingly, call a check that makes
the WLB responsible for the RB out of the backfield. We can imagine
a formation where this wouldn't be the case:
Here, F is split out wide and the WLB is defending the QB draw or
some such thing, so he can't cover F. The safety would have to check
to something that didn't require the WLB to cover #2. Those are some
of the basic considerations for understanding different quarters
checks.
If the WLB can cover the #2 receiver, then the safety can make a
“read” check, which is what we'll be interested in here. This
will divide up coverage responsibilities in the following way: The CB
will stay over the top of #1 on anything downfield or outside no
matter what. The safety and the OLB will then divide up coverage on
#2. If #2 runs vertical, the safety will cover him:
If he runs out, the OLB will cover him and the safety will “rob”
under #1:
This, then, is how “read” divides up coverage responsibilities.
Now that we know the basic responsibilities, we can see why our play
worked twice against Northwestern. The formation here is really
important:
We're running a post-wheel pattern to the right side. The WLB will
ultimately be responsible for running with F on the wheel, which
means that the SS isn't responsible for it. When the RB releases to
the right, he becomes the #2 receiver on that side of the field. The
defense appears to be in “read” coverage. This means that until
the routes develop, the safety has two possible assignments. If #2
runs vertical he has to cover him, but if #2 doesn't then he's
supposed to get under any vertical route by #1. On this play the
fact that #2 is coming out of the backfield is huge. If #2 were on
the line of scrimmage, the safety would get a quick read about where
the route was going and could make a quick decision to get under #1.
Because #2 is starting five yards deep in the backfield, however, he
doesn't even get to the line of scrimmage until #1 is several yards
downfield. The fact that #2 is starting in the backfield forces the
safety to make his read later and leaves him in no-man's land, where
he isn't responsible for covering #2 but is also too late to help
with #1 on the post. The post route here is hard for the CB to
defend one-on-one, and we were able to exploit this match-up with two
different receivers against two different DB's.
On the trips side of the play we're doing something that looks
different but is actually very similar conceptually:
Without seeing this coverage against more route combinations I can't
say for sure what Northwestern's rules are against trips, but to me
it looks like the CB is locking down #1, and then the SLB, MLB, and
FS are playing “read” on #2 and #3. So, for purposes of coverage
you can forget about X and the CB entirely and pretend that H is #1
and Y is #2, then just apply the same coverage rules that we saw
above. The SLB will cover H on anything vertical (a great match-up
for the receiver), the FS will cover Y on anything vertical, and the
MLB will cover Y on anything outside. What this means practically is
that the FS has to watch Y until he knows for sure that he's not
going deep. We're putting that FS in a bind by running Y on a
10-yard curl and then running H on a post behind him. He can't take
his attention off of Y until he breaks off into the curl, making it
hard for him to get under the post. This leaves us with a WR running
a post route against a LB which, frankly, also would've been a TD if
Goff would've chosen to go there. This kind of concept, which
threatens a quarters safety with #2 on something short and #1 on a
post behind him, is often called a “seal” concept. It's a common
quarters beater, and on this play through our use of formation we
were able to get two really good match-ups out of it.
Video and Commentary:
As a caveat, the coverages labeled on the video are the ideal coverages that I talked about in the post, not necessarily the ones being run in the video. I'll discuss any differences in my notes on each play.
First Shakes Play: Portland State is playing a 3-deep zone with a 3-man rush, so this is Cover-3 with three LB's and two CB's playing short zones. At the top of the screen we're running an out and a corner just as in the shakes diagram, but at the bottom of the screen Muhammad is lined up as a receiver and runs a post, putting him in the deep middle instead of the RB, who stays in to block.
Second Shakes Play: Ohio State's actually playing a 3-deep coverage, but the CB at the top of the screen is supposed to stay with #1 deep or outside instead of playing a true deep 1/3 zone. This keeps him from getting to his deep third, leaving a massive void for the corner route. Unfortunately there's pressue. When Goff gets pressured the short receiver at the top of the screen goes deep and is actually the guy who catches it. I think Goff was throwing to the corner route, though.
First Y-Cross Play: I think PSU's running a quarter-quarter-half coverage here. We don't run a true flood-route since there's no short receiver at the top of the screen. Instead, the play-action fake sucks up the WLB (the LB at the top of the screen) just like a short route would. He comes up hard and Rodgers catches the ball in the void behind him. We're essentially using play-action to do what the short receiver in Y-Cross normally does.
Second Y-Cross Play: Here, from the same game against Portland State, we do run the RB on a short route, giving us a true three level concept to the offense's left.
Third Y-Cross Play: On this play Goff throws the backside curl to Lawler.
The 4-vert plays are straight-forward, except Ohio State rolls from a 2-deep shell to a 3-deep coverage. I've already talked about the post-wheel plays in depth.
Video and Commentary:
As a caveat, the coverages labeled on the video are the ideal coverages that I talked about in the post, not necessarily the ones being run in the video. I'll discuss any differences in my notes on each play.
Special thanks to TouchedTheAxeIn82 for the video.
Second Shakes Play: Ohio State's actually playing a 3-deep coverage, but the CB at the top of the screen is supposed to stay with #1 deep or outside instead of playing a true deep 1/3 zone. This keeps him from getting to his deep third, leaving a massive void for the corner route. Unfortunately there's pressue. When Goff gets pressured the short receiver at the top of the screen goes deep and is actually the guy who catches it. I think Goff was throwing to the corner route, though.
First Y-Cross Play: I think PSU's running a quarter-quarter-half coverage here. We don't run a true flood-route since there's no short receiver at the top of the screen. Instead, the play-action fake sucks up the WLB (the LB at the top of the screen) just like a short route would. He comes up hard and Rodgers catches the ball in the void behind him. We're essentially using play-action to do what the short receiver in Y-Cross normally does.
Second Y-Cross Play: Here, from the same game against Portland State, we do run the RB on a short route, giving us a true three level concept to the offense's left.
Third Y-Cross Play: On this play Goff throws the backside curl to Lawler.
The 4-vert plays are straight-forward, except Ohio State rolls from a 2-deep shell to a 3-deep coverage. I've already talked about the post-wheel plays in depth.
Conclusion
That does it for the basics of the offense. I haven't included stats for these plays
largely because we didn't complete any of them enough for patterns to
emerge. As a general note, this is an area where our execution can
improve a lot. If we can't complete these concepts consistently then
we can't attack the vulnerabilities of certain coverages, meaning
that the defense can run them with impunity if they're stopping our
other stuff. If we can't use the deep passing game to force defenses
out of coverages that are taking away the run and short passing game,
we can't do anything.
As always, discussion on this post can be found on BI:
http://bearinsider.com/forums/showthread.php?p=842293509#post842293509
http://bearinsider.com/forums/showthread.php?p=842293509#post842293509
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