Pass coverage is the hot-button issue for our team this season, so I want to keep chipping away at how it's supposed to work and the kinds of things that can go wrong. This post will look more in depth at our Cover-4 package, the key responsibilities within it, and the things that can go wrong.
In my post on the Arizona game I looked
at some routes that gave us trouble, and talked about the reasons
that those routes are tough to double team if you can't match up personnel-wise.
That post looked primarily at fades and slants, routes that you
really want to be able to stop at least 50% of the time if you're
playing them one-on-one. In any zone coverage most routes are
defended by a combination of players, however. When one member of
that combination doesn't do what they need to do, they can make
someone else look bad. In zone, the guy closest to the ball isn't
always the one who screwed up. To really understand what's going on
with our pass defense, we need to look at the subtle ways in which
zone defenders are supposed to help each other out so that no one
gets left hanging. This is a mega post with lots of diagrams and video, but I think it also has a few small but significant bits of information that you can translate immediately into your live game watching.
CB Play
Although
this post won't focus on the CB's, I should probably start with them,
since the techniques of the LB's and safeties often have an impact on
what the CB's do and vice
versa.
Our CB's play with a few techniques depending on the precise Cover-4
variant that they're playing. One is to press their receiver. We're
going to do this from a heads up or slight inside alignment, which
should let us play the slant aggressively. We aren't often playing true
man from the press in Cover-4, because we won't chase the WR all over the
field. A pressing CB is mostly concerned with the 3-step quick
passing game and the sideline fade, and will pass off shallow inside
releases to the LB's.
There are a few things that are always important about playing press.
The first is that no matter what, the CB needs to get a good jam on
the WR. This is absolutely crucial. It doesn't always look like
much, but the way to tell if you're getting a good jam is if the WR's
shoulders turn toward the sidelines. Beyond that, the more the jam can slow the receiver
down or force him off of his path, the better. This is how you
disrupt the timing between a WR and a QB, and how you keep from
getting burned. On a slant, you want to deny the WR an inside
release and force him to fight through you to run his route. On the
fade, you want to force him to bubble out toward the sideline as much
as possible. The WR wants to run downfield in as direct a way as
possible, leaving several yards between himself and the sideline:
It's
a little hard to visualize in 2D, but imagine that the CB is running maybe half a step behind the WR in this picture. The QB is going to
float the ball over the WR's outside shoulder. This means that the
WR's body will be between the ball and the CB, making it very
difficult to make a play on the ball. As the ball comes down the WR can
lean into the CB and then push off a bit (with his body, not his
hands) to the sidelines to get some separation and make an easy
catch in space. This gives the QB some leeway. If the ball's underthrown a
bit, the WR can slow down. The CB isn't going to run past
him on an underthrown ball, so the WR can control the speed at which
he and the DB are running while keeping his body between the DB and
the ball.
The QB can put some air under it and everything should be OK.
Things are different with a good aggressive jam:
If the CB can get his hands on the WR and jam him up, he forces him
to go farther toward the sidelines than he wants to. Now there is no
space over the WR's outside shoulder for the QB to float the ball
into. Even if the WR gets a step or two on the CB, the QB basically
has to put the ball right on the money. If it's underthrown, the CB
will probably intercept it, or at least it'll be a jump ball. If a
QB misses a throw but the WR and CB are practically all the way to
the sidelines, that's not necessarily the QB missing, but rather it's
great press technique by the CB making the throw difficult. If a WR
catches a fade several yards from the sidelines, that's on the CB for
making the throw way too easy. That'll be a common theme throughout
the post. You don't always have to have crazy tight coverage,
especially in a zone. What you do need to do is a number of subtle
things that make the throw tougher. The more you can affect throws, the more incompletions you'll produce. Right now we aren't doing enough
of those things.
Aside from pressing, the other option for the CB in Cover-4 is to play off. In this
situation, he'll be playing at maybe 7 yards off the LOS with either
inside or outside leverage. His leverage will often depend on the
WR's split. Remember, even when we're pressing Cover-4 is ultimately
a zone coverage. The CB is only responsible for his WR in the 3-step
passing game (hitches, slants), or on anything outside or straight
downfield (outs, fades, some posts). If his WR takes a shallow
inside release, he gets passed off to the LB's. With that in mind,
let's look at a few WR splits:
Here the WR is taking a pretty narrow split to the QB, so the CB is playing him with outside leverage. Keep this in mind: WR's always take the splits that they do for a reason. If the WR's coming in tighter, what are the reasons? Well, he could be doing this to run some sort of shallow or intermediate crossing route. If that's the case, it's not the CB's problem, because he has all that help inside from his LB's and safeties. The other reason a WR might take a tight split is to get himself more space to run an out or a corner route. These are the routes that the CB has no help against, so he plays the WR with outside leverage to take them away. If the CB is playing with outside leverage like this and gets beat on a corner route, he screwed up. If he gets beat inside on a post, that's either a schematic loss by the DC or a failure by his help player, depending on exactly what the call is. If the WR takes a wider split, then the CB will probably play him with inside leverage:
Here the WR is split outside the numbers. Once again, he's doing
this for a reason. Threats here are the sideline fade and the post
route. The CB will, accordingly, play with inside leverage to take
away the post, and will play the sideline fade much as described
above in my paragraph on playing press. He obviously won't be
pressing (because we're talking about off coverage now), but he's
still trying to force that WR to the sideline.
OLB's and Safeties
That takes care of the common options outside. Inside is where
things get really interesting, though, and that's where you should
look if you want to see what adjustments we're making throughout the
game. In general, we're going to play with a six-man box as much as
possible. This is going to divide our coverage into two halves:
Remember that we want to have six men in the box. This means that we
can remove one LB to help in coverage, but the other two have to stay
in as run defenders. This leads to an inherent imbalance in our
coverage. On the left of the diagram we see that the CB, FS, and SLB
are playing 3-on-2 against the X and H receivers. On the right of
the diagram, the CB and SS are playing 2-on-2 over the Z and Y WR's.
We'll call the 3-on-2 side the “Read” side of the coverage, and
the 2-on-2 side the “Away” side of the coverage. We'll usually
put the read side to the wide side of the field, where there's more
space and, therefore, a greater need for that third pass defender.
We'll start with the read side, which will be comprised of the CB,
safety, and either an OLB or a nickel back. All kinds of Cover-4 are at their best and simplest if both WR's run straight
down the field. If this happens, the CB and safety take their WR's
man-on-man:
That's how this particular combination of WR routes will be covered
against every Cover-4 variation, so there's no mystery or complexity
here. The trick comes when you're talking about the third player, or
“help player” in that coverage surface, who is going to be the
OLB or nickle back. Our starter call from base 4-3 personnel against
the spread is “Read.” Let's start with the rules for the help
player (SLB/NB). He lines up off the line of scrimmage and inside
the inside WR. His job is, first and foremost, to stay inside that guy and to deny the middle of the field to him. If that inside
WR breaks outside then the help player becomes a curl/flat defender
and expands with him/watches for additional flat threats. These
rules show us how this is set up to take away a slant:
That's the simplest of his responsibilities. As the result of his
inside position, however, it's also his job to protect the safety,
who is responsible for the inside receiver if he goes deep. If the
inside WR goes deep, the SLB has to stay with him and inside of him,
denying him the deep middle of the field until he passes him off to the
safety at around 12 yards deep:
This stage is critical, because if you look at the diagram you'll see
that the FS is playing in a TON of open space. As it is he's
responsible for covering a slot receiver deep, so he's already
probably at a disadvantage in terms of athleticism. The SLB has to
make it impossible for the WR to cut inside to the middle of the
field so that the safety can cover things vertical and to the
outside. If he doesn't do this, he's really hanging his safety out
to dry:
That safety will have a really tough time staying on top of the WR to
defend against a potential go route while also
being able to play tight on him on a potential post route and
being in position to defend him on the corner route to the outside.
It's just too difficult for the safety to be able to defend all those
possible breaks at once. The SLB has
to delay the inside breaking routes to give his safety a chance. Here's a video. The first play (looped three times) shows the OLB's
playing inside their WR's and passing them off to the safeties. The
second play shows what can happen if the OLB doesn't deny the inside
release to his WR.
So the help player is lined up
inside the WR and denies him an inside release, both on the slant and
on deeper routes (on a shallow cross, depending on gameplan and other
factors, he can either wall him, pass him off to the next LB inside,
or run with him). The big problem with this alignment is going to be
to the outside, and a lot of you've probably noticed us giving up some out routes:
That's a tough draw for a LB vs. a
slot receiver. This is where the read element of “Read” coverage
comes in. To make sure that the flat gets defended, the CB will be
“reading” the inside receiver (even though he's lined up over the
outside receiver). If the inside receiver runs vertical, than the CB
covers his guy man-to-man on anything outside or down the field.
Easy. If, on the other hand, the inside receiver breaks to the
outside, then the CB will come off of his man to cover the flat, and
the FS will work over the top of the outside WR. This works best if
the CB plays with outside leverage:
The CB can stay outside of his WR
and keep him from quickly getting to the sidelines, making it easier
for the safety to get over the top of him. Once he sees the inside
receiver breaking to the outside, he comes off his man and covers the
flat. If he fails to see this and jump the flat route, he's going to
make his SLB look really slow and bad, but the inside receiver isn't
covered by one defender. Instead, different defenders are covering
different routes. The SLB defends him on the slant and delays him on
the post, the CB defends him on the out route, and the safety defends
him on the go route over the top. Here's a video of Walker
limiting the out pretty well:
By having the CB come off to cover
the inside receiver on any out-breaking routes, we also have a built
in answer to the post-wheel combination:
The CB will see the inside receiver
break outside, and so will come off his man to cover the flat. When
the inside receiver turns up-field for the wheel route, the CB simply
stays with him. The safety, who has also seen the inside WR break to
the outside, is now getting width and depth over the outside WR, who
is coming straight toward him on the post route. Easy.
There's one more route combination
that we should discuss in the context of “read,” and that is the
smash concept, a concept where the outside receiver runs a short hitch or out and the inside receiver runs a corner route behind him:
This is the main combination where
we don't have great leverage. As we know by now, the CB is reading
the inside receiver, but since the inside receiver's release is
vertical, he's not going to come off his man. The outside WR runs a
5-yard hitch or something similar, and the CB sticks with him. The
SLB, being lined up inside the inside WR, is only able to deny him
inside breaking routes. There's no one obstructing that WR's path to
the outside. This leaves the safety all alone trying to cover the
corner route, which is tough. Once again, though, we should be
covering this route with a combination of players:
The CB isn't taught to stick with
his receiver no matter what. If his receiver stops short, the CB
will continue dropping. The hitch isn't a big problem, but a
potential corner route is, so he'll continue dropping to 10-12 yards.
That way, if the QB wants to throw the corner route, he has to put
air under the ball, giving the safety more time to recover and make
the play. If and only if the QB commits his eyes and shoulders to
throwing the hitch, the CB will rally to the short throw and make the
tackle for minimal gain. This is an acceptable outcome, because if
he doesn't sink under
the potential corner route, he's going to make the safety look slow
and awful, since that's a match-up that the safety will have a hard
time winning without help. Here's a video with two plays, looped three times each. The first shows the CB affecting the throw significantly and leading to an incompletion, the second shows a play where the throw isn't affected at all:
In the preceding discussion, you'll notice that on some of these concepts we're mostly content with giving up short completions to the flat. We're taking away the deep stuff first, and rallying to underneath throws. That's not what we do all the time, though. While Read has a lot of answers
built in, there are times when you need to adjust. What if, for
instance, you want to double the outside WR, or tighten up coverage
on routes in the flat? A slight tweak in personnel and alignment gets you
into, Robber, a different set of coverage rules:
You can play this from several
alignments and personnel groupings, and we do. The CB and NB can
either press or play off, and you can also play it with the SLB
instead of a NB. The key is that the help player (SLB/NB) is now
going to press or play outside leverage on the inside WR. The key
difference between Robber and Read is that in Robber the help player
will carry the inside WR outside and on the wheel route, meaning that
the CB never has to come off of the outside WR. Another difference is that,
because of the help player's outside leverage on the inside WR, he's not in a position to deny an inside
release on the post route. He is
in position to delay an outside release on the corner route, though,
so the safety can worry more about covering the post.
One of the ultimate benefits of
Robber is that we're able to get a double team on the outside WR much
more easily. Here's the out concept that we saw above, and the way
that Robber is going to defend it as opposed to Read:
The CB is no longer reading the
inside WR, because he's not responsible for him on out-breaking
patterns. When the outside WR goes deep, the CB simply stays with
him. When the inside WR breaks outside, he's no longer an immediate
vertical threat to the safety, so the safety gets width and depth on
the outside WR. Because the CB no longer has to be a flat defender,
in Robber he's also going to be better able to press his WR, both
because he might get help over the top and because he doesn't have to
worry about the inside WR at all. He could also play off and with
outside leverage:
This will help to defend the
sideline from the outside WR, and will let the CB play outside any go
routes or posts, forcing his man inside to the FS. Here's a video of robber coverage from the WSU game. The inside WR runs a dig, but you can see at the bottom of the screen that the nickel back is playing with outside leverage, denying the out route and the corner route to his man. When the inside WR doesn't go vertical, we get a nice double team on the outside WR, forcing an overthrow by Halliday:
This comparison
of Robber and Read is illustrative, because neither is a called
double coverage, but they will both give you double coverage on
certain receivers on certain routes/concepts. If you're getting
killed by a specific WR on the post, for instance, you can get into a
call like Robber that will double him on the post, but that won't
waste a defender doubling him if he runs something like a slant,
hitch, bubble screen, etc. You're doubling routes, not receivers.
To round this off, I should talk
about the away side a little bit. If you want to keep six defenders
in the box, you're probably left looking at a “Man” call, which
is exactly what it sounds like:
The SS and CB cover their receivers
man to man, and you've basically got a Cover-0 shell going. If you
don't care about keeping 6 in the box, you can play any of the
combinations that you did on the other side. Here we're playing
“read” to the short side (the right side of the diagram):
When you're talking about coverage
into the short side of the field, you might want a better call for
taking away the flat, since the throw for the QB is pretty short.
Something you'll see a lot into the short side of the field is
just a simple Cover-2 shell:
This coverage actually gives you the exact same assignments as Read would against this concept. The difference here is that the CB, instead of dropping with the outside WR and rallying up to the out route, will squat in the flat and play the out route head-on. The safety plays as a deep ½ defender. It's also possible to play
either the Read or Cover-2 variants from a 6-man box, so long as you
do it to the short side of the field:
If you choose to play it this way
the assignments will be the same as for Read or whatever, but you're just
conceding that you might be a little slow getting the WLB out to wall off the inside WR. This becomes especially true if there's any kind of playaction fake that holds the WLB from getting to his pass assignment.
Those give you some of our basic
options from a Cover-4 shell. So, just to recap, how can you turn
all of this into something useful for watching a game? As discussed in this post, the most important
players for determining coverage responsibilities will be the
OLB's/NB's. Their alignment will give you everything you need to
know about the coverage variant that we're playing, and their
leverage will tell you what we're trying to take away. Next time
you're worried about a slant, look for those guys. Next time you're
worried about an out, look for those guys. If you understand where
they are and what they're trying to take away, you'll understand what
everyone else needs to do to cover the rest.
Discussion thread: http://bearinsider.com/forums/showthread.php?87242-Understanding-Our-Coverage-Problems&p=842379322#post842379322
Discussion thread: http://bearinsider.com/forums/showthread.php?87242-Understanding-Our-Coverage-Problems&p=842379322#post842379322
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